No More 4.4: Kids Youtube Channel Teaching DIY Low-Waste Activities
The U.S. Population produces an estimated average of 719,840 tons of waste every day. With the United Nations’ Sustainable Goal #12: Responsible Consumption and Production, how might we teach sustainable living to kids ages 7-11, to preventatively reduce waste?
Project Status
Pilot Episode Launched. Need more testing.
Tools
Photoshop, Illustrator, After Effects, Google Drive
Industries
Sustainability, EdTech, Activism
ⓒ Thalia Barry / Student Work
Oct. 2019 / 6 Weeks
Solo Project
Using the Lean UX Method, I conducted discovery research to diagnose the problem. After this, I validated my findings and concept by interviewing four kids. With sustainability expert reviews, I prototyped and tested a storyboard of the MVP: the YouTube Channel pilot episode before animating it in After Effects and launching it on YouTube.
No More 4.4: Episode One
YouTube Channel: No More 4.4, teaches kids how they can help the United Nations’ goal of reducing our waste. Each episode features a DIY low-waste alternative to a disposable item. For example, toothpaste tubes are wasteful and unrecyclable, but its easy to make toothpaste at home! Since each episode uses animated illustrations, this first episode acts as a pilot/MVP. Enjoy watching!
No More 4.4 highlights that the average American produces about 4.4 lbs of waste per day.
Benefit 01:
Empowers Kids Ages 7-11
Big contributors to the fight against Climate Change are our youth which is why No More 4.4 is designed for kids ages 7-11 in WA. At this age, kids learn how to be consumers of their own. When future generations can learn to be better consumers and producers than adults are, we can preventatively reduce waste instead of accumulating more.
Benefit 02:
Guides Low-Waste at Home
Minimizing the use of Earth’s resources is what the United Nations Sustainable Goal #12: Responsible Consumption/Production tries to achieve. Low-waste living is a sustainable lifestyle that achieves that goal by reducing, reusing, and rethinking how we can each minimize our waste. No More 4.4 guides kids and parents as they practice low-waste living.
Benefit 03:
Captivates the Classroom
Research shows there are very few resources that teach kids how to reduce waste through low-waste living. That includes schools. Yet, when interviewing kids at schools, they easily understood low-waste living despite never hearing or practicing it. No More 4.4 captures kids’ interest through visuals, sound, and hands on activity, which is vital to how kids learn.
Discovery Research of Eco-Conscious Kids
To understand the problem, I needed to learn about the users; kids ages 7-11 who are interested in fighting Climate Change. I conducted a two-hour field study of fifth graders in Seattle Schools and did market research of environmental learning resources for kids.
"Should the global population reach 9.6 Billion by 2050, the equivalent of almost three planets could be required to provide the natural resources needed to sustain current lifestyles."
— United Nations
Market Research Findings
Bring Awareness to UN Goal #12
Fill Low-waste Resources Gap
Encourage Global Participation
Three Unused
Early Concepts
Before defining user needs in the discovery stage, I quickly ideated these concepts. After interviews, low-waste living was validated as part of the solution, so I pivoted.
1. Fossil Fuel Consumption
Teach kids about fossil fuels and how we use them in manufacturing so they know the eco-cost of consuming goods. Deliverables: Fossil
Free USA Collaborative Video
2. Donations as Reusability
By reframing donation drives as a form of reusing, kids can learn that donating something creates a much longer product life cycle. Deliverables: School Event, Donation Rally, Game
3. Debunking the Recycling Myth
Teach kids how a single-use plastic item is recycled and why recycling should be a last resort after reducing/reusing. Deliverables: Educational Animation, Kids Activity
Primary Research from Spruce Street School
For user need validation, I interviewed four kids as a group, for a total of 25 minutes, with permission from Spruce Street School teachers and parents in Seattle, WA. This included two task analyses; a worksheet to see if kids knew a key concept of reducing waste: disposable verses reusable items, and a voting exercise of the most resonating visuals. Pseudonyms have been used for students’ privacy.
“I've never heard of low-waste living but I can understand it from context. It's trying to save as much as possible and not just throwing things away."
— Jimmy, Fifth Grader
Xander, Age 7 (Pseudonym)
A fourth grader who tries to recycle at home with his family. He says his Dad throws a lot of stuff in the trash but Eric likes to keep as much scrapes as possible in his bedroom, on his old desk. He was proud of donating items to the Burke Museum with the reward of his name on a plaque on the wall.
Ulyssa, Age 9 (Pseudonym)
A fourth grader who mainly recycles at home with her family and also donates clothes and other items to Goodwill. She knows that trash ends up in a “huge island in the ocean, that is the size of Texas,” and it makes her feel bad. What Ulyssa is referring to is known as the Great Pacific Garbage Patch.
Rachel, Age 10 (Pseudonym)
A fifth grader who frequently donates her clothes and toys that she out-grows, to her friend or to Goodwill. Together with her parents, they mainly recycle paper products and she has a designated box full of scrape materials in her household, for future school projects and at home arts and craft activities.
Jimmy, Age 11 (Pseudonym)
A fifth grader who enjoys composting and protesting for the environment with his school at a local park, but ultimately wants to join larger public environmental protests to be taken more seriously and feel a part of the global eco-movement. He says that, “recycling is reusing and compost is giving back.”
Task Analysis one: matching worksheet
The key to low-waste living is knowing how to replace a disposable item for a reusable item. Each student was given the same worksheet. The task was to match a disposable item from the left column, to its reusable item on the right column. This is Erics’ completed worksheet.
Task Analysis two: voting on a style
Market research showed that an illustrative style is a good approach when designing for kids. Each student viewed four different illustration styles (ABCD) to vote on which style they liked best, and why. Style B won.
Requirements Gathering for Concept
Prototypes & Tests with a Low-Waste Store
I interviewed two experts; the Co-Owner & employee of a low-waste store in Ballard, WA called Eco-Collective, to find out of any misconceptions about low-waste living, how to start this lifestyle, and learn about their customer base. The interviews lasted 35 minutes total and then they expertly reviewed my storyboard prototype of episode one.
“Low-waste doesn't mean buying new things to be plastic free. Get through things before trying a sustainable option. Don’t consume something new when you don’t need to.”
— Eco-Collective, Co-Owner
First prototype
Before rendering Episode One, this lo-fi prototype maps out the story, animation action and VoiceOver script in key frames. With quick iterations I balanced showing the problem of waste with a solution to prevent kids from eco-anxiety.
Expert Review Takeaway: Explain more of why kids should build these low-waste habits, not just how to.
Final Prototype
This final version keeps most of the original story and finally uses the name No More 4.4, that the experts liked most. Overall it conveys a friendly tone with upbeat music.
Prototype Adjustments: Highlighted below, I added frames 2-8 to explain the meaning behind ‘No More 4.4’ to show why USA’s waste is a problem and how kids can help the UN reduce waste.
Visual Direction
During interviews, kids completed a task analysis where they liked a paper-textured illustration style the best because it reminded them of arts & crafts.
Final Outcome
Episode One Animation / Key Frames / Apron Merchandise
Reflection & Results
Animation Needs Cushion
Each asset was constructed in Illustrator, textured in Photoshop and then exported into After Effects for video rendering. It was tedious and close to the deadline but this can be remedied in better strategic planning; cushion time.
Don’t Underestimate Users
Low-waste living ignited a personal passion of sustainability and hope for the future of our planet, kids. Instead of underestimating our youth, we need to see them as the catalyst for long term change, empower their imaginations and learn with them.
Go Beyond User Personas
By directly talking to kids, instead of forming personas based upon them, I was able to build their psychographics and get a clearer understanding of their pain-points which led me to confidently and decisively pivot the design solution for them. 6 Interviews 12 Iterations 3 Tests